#include "eapplication.h"
#include "resources/etexturemanager.h"
#include "resources/etexture.h"
#include "graphics/esprite.h"
#include "graphics/egraphicsobject.h"
#include "graphics/egraphicsobjectmanager.h"
#include "eactor.h"

int main(int argc, char* argv[])
{
    EApplication::app().init();
    EApplication::app().textureManager()->loadTextureFromFile("data/textures/gordon3.png");

    EApplication::app().run();

    return 0;
}

